SFWeapon.SFB9WallHit

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//=============================================================================
// Spatial Fear
// Class: SFB9WallHit
// Descripton: Custom wall hit mark, done by the B9.
//
// Author: Markus Nuebel
//=============================================================================
class SFB9WallHit extends AnimSpriteEffect;

#exec OBJ LOAD FILE=k_GorillaTex.utx PACKAGE=k_GorillaTex GROUP=FX

var Texture m_texAnim[2];
var float m_fTimer;
var float m_fStepSize;
var bool m_bFadeIn;

function MakeSound()
{
	PlaySound(EffectSound1,,12.0,,2000);
}

simulated function PostBeginPlay()
{
	if ( Level.NetMode != NM_Client )
		MakeSound();
	Super.PostBeginPlay();		

	// Set the starting textures
	Texture = m_texAnim[0];
	// Reset counter
	m_fTimer = 0.0f;
}

simulated function Tick(float fDelta)
{
	m_fTimer += fDelta;

	// First check in which time span we are.
	if(m_bFadeIn)
	{
		if(LifeSpan/2.0f < m_fTimer)
		{
			// Mark the transition
			m_bFadeIn	= false;
			Texture		= m_texAnim[1];
		}
	}

	if(m_bFadeIn)
		DrawScale	= 0.1f + 0.4*m_fTimer;
	else
		DrawScale	= 0.5f - 0.4*m_fTimer ;
}

simulated function Timer()
{
}

/*
LightBrightness=255
LightHue=27
LightSaturation=71
*/

defaultproperties
{
     m_texAnim(0)=FireTexture'k_GorillaTex.FX.B9_Shot'
     m_texAnim(1)=FireTexture'k_GorillaTex.FX.b9fade'
     m_bFadeIn=True
     NumFrames=15
     Pause=0.050000
     EffectSound1=Sound'UnrealShare.General.Expl03'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=1.000000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Texture=FireTexture'k_GorillaTex.FX.B9_Shot'
     DrawScale=0.100000
     LightType=LT_TexturePaletteOnce
     LightBrightness=142
     LightHue=137
     LightSaturation=190
     LightRadius=6
     bCorona=False
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX